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Space Impakto
Project Data:
Full name:
Space Impakto
Current status:
ACTIVE (90% finished)
Year of planning / development:
2005
Tools of the Trade:
Freebasic / GFXlib 2 for FB
Mappy as Map Editor
PP256 and Gimp as sprite editor
Full credits:
Programming: Relsoft, DR.D,Rattrapmax6
Artwork: Adigun A. Polack
Game concept and design: Relsoft
Music: None yet
Download available:
FreeBASIC version
Comments:
Under "very active" development. Just added the bullet hell engine for each main enemy. Boss (once I could get my hands on a sprite) would be very easy to make.
Screenshots:
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