A Mario/Megaman style 3D platformer made with Freebasic.
Probably my last Freebasic game
|Filename: PyromaxDax.zip||Date: 03/01/13|
|Version: 1.0||Size: 2.31mb||Downloads: 791|
FreeBASIC terrain Blender Engine
A collection of some terrain engine I made this weekend. Has a FreeLook camera with roll, dynamic terrain blending, uses both display lists and vertex arrays.
OpenGL FPS camera
An example of how to do camera transforms in OpenGL using gluLookat and matrices.
As the name sez. An undulating worm. :*)
Actually it's just a tunnel. :*)
|Filename: ascaris.zip||Date: 07/11/05|
|Version: x||Size: 209.65kb||Downloads: 1784|
A crazy and frantic space shooter.
In active development.
|Filename: space_impakto.zip||Date: 07/19/05|
|Version: b 0.0001||Size: 187.16kb||Downloads: 4548|
This is radially displaced and twisted cylinder with specular lighting which makes it my favorite effect in this update. There are 2 versions of this. One is made with FreeBasic + OpenGL and the other pure sofware with TinyPtc.
|Filename: twister.zip||Date: 05/23/06|
|Version: x||Size: 194.27kb||Downloads: 1342|
Super Shape Morpher
This is an implementation of a cool equation by Paul Bourke. :*) Morphing is acheived by linear interpolation of parameters. :*)
|Filename: supa_shape.zip||Date: 05/31/06|
|Version: 1b||Size: 188.23kb||Downloads: 1681|
Bullet Hell Library
This is a library to do some crazy bullet hell patterns you see in Games like Strikers 1945, Giga Wing, ProGear, Mars Matrix, Ikaruga, etc.
|Filename: bullet_hell.zip||Date: 09/01/06|
|Version: 0.000001a||Size: 105.18kb||Downloads: 1135|
Realtime Blooming w/o Shaders
Just a tech demo of blooming to show that it's possible inb realtime without any use of shaders. Should run on any render to texture capable cards.
|Filename: tunnel_bloom.zip||Date: 11/06/06|
|Version: final||Size: 130.93kb||Downloads: 1131|
I made this to explore the world of SuperShapes according to Paul Bourke. :*)
This would also be used in a SHMUP. :*)
3d SHMUP Camera
A shmup camera that can switch between Horizontal and Verticcal view seamlessly. :*)
An early beta version of FJ Resurrection I made while I was off the net.
|Filename: FJ_RX.zip||Date: 09/05/09|
|Version: 0.0001||Size: 2.49mb||Downloads: 1175|
Easy GL2D for FreeBASIC
Easy GL2D is a very simple 2D OpenGL rendering engine.
It is made with two simple things in mind: Speed and ease of use.
Everything is function based so just about any programming
design pattern can be used in conjunction with easy GL2D.
|Filename: LibFBGL2D7.zip||Date: 08/16/10|
|Version: 0.7||Size: 108.98kb||Downloads: 1785|
2.5 D platformer
Just a proof of concept on how to make the easiest 2D platformer engine.
Imagine 3D GFX in a 2D system.
Great for Megaman,Metroid, etc. games.
Can be used for Space Shooters, Pacman, etc. In fact as long as your game is tilebased, you can use this to make your 2D game into 3D.
|Filename: 2_Point_5D.zip||Date: 08/17/12|
|Version: 1||Size: 380.05kb||Downloads: 504|
2.5 D platformer Engine Textured
The textured version of the 2.5D engine I made as per Lachie "da dean" Daz's request.
Me = Gullible.
Maps can be edited to inside the code.
Convex Wars FB
Just a minigame I made over the week to showcase Easy GL2D for FreeBasic.
Original game was an even smaller minigame I made in C++ to showcase Easy GL2D for C/C++.
A very old multi gfx effect I coded years ago but somehow forgot to upload.
A waving and swirling tunnel with an undulating pq torus knot.
FreeBASIC Bumpmapping Demo
A bumpmapping demo using FreeBasic and uses a Texture calculated ala voronoi.
|Filename: fbbump.zip||Date: 11/20/04|
|Version: x||Size: 10.71kb||Downloads: 1396|
FreeBASIC Tunnel Demo
A really fast way to do tunnels in FB + TinyPTC.
Source and exe. Fullscreen and windowed mode.
|Filename: fbtunnel.zip||Date: 11/21/04|
|Version: x||Size: 22.01kb||Downloads: 1391|
True color lighted Torus
All Software. Using TinyPTC and FreeBasic. Inline Assembly for speed.
QB can never do this. :*)
|Filename: fbtorus.zip||Date: 11/26/04|
|Version: x||Size: 26.43kb||Downloads: 1704|
The most beautiful julia fractal I made!!!
The lord of the Julia rings
|Filename: juliarings.zip||Date: 12/04/04|
|Version: x||Size: 16.09kb||Downloads: 1287|
OpenGL/FreeBASIC 3d Plasma
An OpenGL 3d plasma. Enjoy
API'S: OpenGL and SDL
A never ending tunnel. What it does is travel on the insides of the PQtorus knot. Nothing fancy, just some trig and vector magic.
FreeBASIC + SDL
|Filename: jejunum.zip||Date: 05/30/05|
|Version: x||Size: 15.47kb||Downloads: 1620|
Quaternion based camera
This is a cheesy example of a Quaternion based camera (actually this is my matrix based cam converted to quats). This also shows you how to align objects on its own axis.
Press 1 for First person, 2 for 3rd person, 3 for chase cam. :*)
FreeBasic + SDL
|Filename: quatcamera.zip||Date: 06/10/05|
|Version: x||Size: 16.52kb||Downloads: 1511|
This is a sphere distorted by applying sine functions in just about every vertex it has. Lighting is also applied for a better effect.
|Filename: hematoma.zip||Date: 05/23/06|
|Version: x||Size: 149.51kb||Downloads: 1247|
You won't believe me if I tell you that this effect is in 2d. :*). Yep, 2d. It acheives the effect with some clever manipulation of vertex coordinates and texture coordinates.
Distance lighting added by DR._D
|Filename: glasstunnel.zip||Date: 05/23/06|
|Version: x||Size: 185.53kb||Downloads: 1214|
Radial Flower Tunnel
This is an all-sofware render made playing around with my old tunnel. New texture with new effect. :*)
This is a demo of a "flower-type" lensmapping. The idea came to me while coding the above flower tunnel and I though I could apply the same principle to the lens. :*)
|Filename: radial_lens.zip||Date: 05/23/06|
|Version: x||Size: 24.08kb||Downloads: 1134|
Another sofware only render of a lighted torus with a "peristalsis" effect. Pseudo-texture is acheived using normalized texture coordinates and using gouraud shading in lieu of texture shading.
|Filename: 3dtorus.zip||Date: 05/23/06|
|Version: x||Size: 21.56kb||Downloads: 1151|
Line Cube Plus
An update of my old linecube demo using better colors and better movement.
|Filename: linecube.zip||Date: 05/23/06|
|Version: x||Size: 12.27kb||Downloads: 1179|
pp256 to BMP converter
A program that converts pp256 tilesets to BMPs.
* converts pp256 files to linear bmps
* converts pp256 files to multi frame bmps
* converts variable sized tilesets
* saves the indices for easy loading in any API (FBGFX, SDL, etc)
Sample tilesets by Adigun Azikiwe Polack and me.
|Filename: pp2bmp.zip||Date: 08/16/06|
|Version: 1||Size: 222.08kb||Downloads: 915|
Bullet Rel Lib
This is a library for programmers who would want to have lots ofbullets to their games. Ie. Bullet Hell.
For an analogy, these are the bullet patterns you see in. Progear, Strikers 1945 series, Don Pachi, Gunbird2, etc.
|Filename: bullet_rel.zip||Date: 02/17/07|
|Version: 007a||Size: 85.81kb||Downloads: 979|
Valkyrie Profile 2's bifrost area reminded me of this thing I coded back in 2k6. A glass like tunnel.
|Filename: glasstunnel.zip||Date: 12/13/08|
|Version: 7777||Size: 209.29kb||Downloads: 977|
Bullet Rel Designer
A bullet hell designer for manic SHMUPS.
Bullet Rel GL
An example of how to use BulletRel in OpenGL.
3d Lookat Demo
Just a small demo of using Matrices and the Lookat Function to render 3d scenes. Source included.
Model by Dr. Davidstein
|Filename: 3dLookat.zip||Date: 08/12/04|
|Version: final||Size: 91.16kb||Downloads: 1648|
Shows off the speed of FB's inline ASM. Runs like hell on my 233. ;*)
|Filename: fbscroll.zip||Date: 11/27/04|
|Version: x||Size: 13.47kb||Downloads: 1344|
A fast julia animator.
|Filename: juliaanim.zip||Date: 12/02/04|
|Version: x||Size: 14.87kb||Downloads: 1549|
A Chaos Fractal
|Filename: attractor.zip||Date: 12/02/04|
|Version: x||Size: 15.17kb||Downloads: 1226|
FreeBASIC SDL+OGL Torus
My First SDL+OpenGL demo. I never thought it tobe easier than. QB.
|Filename: SDLtorus.zip||Date: 12/05/04|
|Version: x||Size: 737.02kb||Downloads: 1621|
Was bored making my geme engine and made this peristalsis demo. :*)
Compiler: Freebasic API: SDL
|Filename: peristalsis.zip||Date: 05/20/05|
|Version: final||Size: 45.15kb||Downloads: 1459|
Mappy to text converter
converts mappy text imported maps to an easy to load format.
1. Calculates the map dimensions even if the actual mappy text imported map file does not.
2. Cleans the lines(original is offsetted by 1 byte per line
3. Erases the colour map if present.
|Filename: mappy2txt.zip||Date: 08/22/06|
|Version: 1||Size: 200.75kb||Downloads: 903|
A very fast filled sector algorithm using a software based flat triangle filler. I made this to help a fellow Pinoy.
A tool to pack multiple and differently sized textures into one big texture atlas. very useful for OpenGL/D3D rendering. Based from http://www.blackpawn.com/texts/lightmaps/default.html
SAT polygon collsion
Some code to demonstrate the coolness of SAT (Separating Axis Theorem). Also includes some optimizations for special cases.
DS GL2D Tutorial
A temporary upload of any tutorial I'll make. Will change in the future.
|Filename: DSgl2d_tute.zip||Date: 07/28/10|
|Version: temp||Size: 921.8kb||Downloads: 797|
Just a simple 1-hour QB game made by na_than that I ported to FB using GL2D. Glowlines asteroids!
|Filename: asteroidz.zip||Date: 08/21/10|
|Version: finale||Size: 80.71kb||Downloads: 746|