Note: I'm releasing this to the public so that anyone who's interested can submit
	their pattern to be used on my DS game.  Any author who's pattern is used
	would be credited on the actual game credits.

Instructions:

	Copy "bullet_rel_designer.nds" to your flashcart and enjoy!!!



Bullet Rel Designer


App type: A visual bullet pattern designer I made for my DS game Space Impakto DS


Features:

	* Very Fun since you could design patterns even while drinking coffee.
	* Saves patterns in C/c++ code directly useable by my SHMUP engine. 
	Saves are *.cpp files where the nds file resides
	* Can do almost any pattern I have seen (except for tohou "square"
	patterns)
	* Can listen to different moozic while making a pattern.
	* Source included

Limitations:
	* Cannot load patterns (yet)
	* cumbersome controls (Limited DS buttons)
	

Development:

	Official Site: http://rel.betterwebber.com

	programming: Richard Eric M. Lope BSN RN (relminator)

	Art: Adigun A. Polack
     	     Relminator

Toolchains: DevkitPro,libnds and MaxMod

Additional code: 1. Jasper Vijn (cearn/coranac.com) for atan2 and qran/qran_range
		 2. libnds example files.


Greetz:

DR_D
WinterMute
Cearn
Steven
Immibis
zeromus
Plasma
L_O_J
v1ctor
Headspin
Jinroh
Elhobbs
Dwedit


All the guys at devkitPro.org and gbadev.org
All the guys at dbfinteractive.com
All the guys at blitzed: #dsdev
All the guys at freebasic.net
All the guys at shmup-dev.com



Changes:
v 0.5b  (07/23/10)
	glFonts
	oamFonts
	Encapsulated maxmod for a better sound module
	Return to homebrew menu 
	Decreased all the enemy's HP
	

v 0.4b  (07/18/10)
	Integrated bullet Rel
	Added sound effects and BG music (via MaxMod)
	Bucket based memory model
	Data driven engine
	Ditched the options
	More enemies

v 0.3	(06/05/10)
	Added an enemy handler
	Added collision detection (AABB)
	Added explosion handler
	Encapsulated most sprites
	Developed a tool for texture packing

v 0.2 = Migrated rendering engine from OAM to 3d core

v 0.1 = OAM sprites implemented

v 0.0 = (04/20/10) started coding.
