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# C:/programming/devkitPro/myprogs/LibGL2D/distributable/libnds/include/gl2d.h

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    00001 /*---------------------------------------------------------------------------------
    00002
    00003         Easy GL2D
    00004
    00005         Relminator 2010
    00006         Richard Eric M. Lope BSN RN
    00007
    00008         http://rel.betterwebber.com
    00009
    00010         A very small and simple DS rendering lib using the 3d core to render 2D stuff
    00011
    00012 ---------------------------------------------------------------------------------*/
    00013
    00049 #include <nds/arm9/videoGL.h>
    00050
    00051 #ifndef GL2D__H
    00052 #define GL2D__H
    00053
    00054
    00074 typedef enum
    00075 {
    00076
    00077         GL_FLIP_NONE    = (1 << 0),
    00078         GL_FLIP_V               = (1 << 1),
    00079         GL_FLIP_H               = (1 << 2),
    00081 } GL_FLIP_MODE;
    00082
    00083
    00107 typedef struct
    00108 {
    00109
    00110         int             width;
    00111         int     height;
    00112         int     u_off;
    00113         int     v_off;
    00114         int             textureID;
    00118 } glImage;
    00119
    00120
    00121
    00122 #ifdef __cplusplus
    00123 extern "C"
    00124 {
    00125 #endif
    00126
    00127 /******************************************************************************
    00128
    00129         Function Prototypes
    00130
    00131 ******************************************************************************/
    00132
    00133
    00134
    00136 void glScreen2D( void );
    00137
    00138
    00142 void glBegin2D( void );
    00143
    00144
    00148 void glEnd2D( void );
    00149
    00150
    00156 void glPutPixel( int x, int y, int color );
    00157
    00158
    00164 void glLine( int x1, int y1, int x2, int y2, int color );
    00165
    00166
    00172 void glBox( int x1, int y1, int x2, int y2, int color );
    00173
    00174
    00180 void glBoxFilled( int x1, int y1, int x2, int y2, int color );
    00181
    00182
    00191 void glBoxFilledGradient( int x1, int y1, int x2, int y2,
    00192                                                   int color1, int color2, int color3, int color4
    00193                                                 );
    00194
    00195
    00202 void glTriangle( int x1, int y1, int x2, int y2, int x3, int y3, int color );
    00203
    00204
    00211 void glTriangleFilled( int x1, int y1, int x2, int y2, int x3, int y3, int color );
    00212
    00213
    00214
    00223 void glTriangleFilledGradient( int x1, int y1, int x2, int y2, int x3, int y3,
    00224                                                            int color1, int color2, int color3
    00225                                                          );
    00226
    00227
    00228
    00235 void glSprite( int x, int y, int flipmode, const glImage *spr );
    00236
    00237
    00245 void glSpriteScale( int x, int y, s32 scale, int flipmode, const glImage *spr );
    00246
    00247
    00256 void glSpriteScaleXY( int x, int y, s32 scaleX, s32 scaleY, int flipmode, const glImage *spr );
    00257
    00258
    00266 void glSpriteRotate( int x, int y, s32 angle, int flipmode, const glImage *spr );
    00267
    00268
    00277 void glSpriteRotateScale( int x, int y, s32 angle, s32 scale, int flipmode, const glImage *spr);
    00278
    00279
    00289 void glSpriteRotateScaleXY( int x, int y, s32 angle, s32 scaleX, s32 scaleY, int flipmode, const glImage *spr);
    00290
    00291
    00299 void glSpriteStretchHorizontal(int x, int y, int length_x, const glImage *spr );
    00300
    00301
    00311 void glSpriteOnQuad( int x1, int y1,
    00312                                          int x2, int y2,
    00313                                          int x3, int y3,
    00314                                          int x4, int y4,
    00315                                          int flipmode, const glImage *spr
    00316                                    );
    00317
    00318
    00332 int glLoadSpriteSet( glImage              *sprite,
    00333                      const unsigned int   numframes,
    00334                                          const unsigned int   *texcoords,
    00335                                          GL_TEXTURE_TYPE_ENUM type,
    00336                                          int                  sizeX,
    00337                                          int                  sizeY,
    00338                                          int                  param,
    00339                                          int                              pallette_width,
    00340                                          const u16                        *palette,
    00341                                          const uint8          *texture
    00342                    );
    00343
    00344
    00360 int glLoadTileSet( glImage              *sprite,
    00361                                    int                  tile_wid,
    00362                                    int                  tile_hei,
    00363                    int                  bmp_wid,
    00364                                    int                  bmp_hei,
    00365                                    GL_TEXTURE_TYPE_ENUM type,
    00366                                    int                  sizeX,
    00367                                    int                  sizeY,
    00368                                    int                  param,
    00369                                    int                                  pallette_width,
    00370                                    const u16                    *palette,
    00371                                    const uint8          *texture
    00372                  );
    00373
    00374
    00375
    00376 #ifdef __cplusplus
    00377 }
    00378 #endif
    00379
    00380 #endif
    00381
    00382