Game: Crappy Fish

Platform: Android (Mininum Android version: 2.2 Froyo)

Instruction: Just install the APK to your android device and have fun!

Code: Richard Eric M. Lope BSN, RN (Relminator)

Design: Relminator/Anya Therese B. Lope

GFX: Entwinkler X
	 Marc Russell (spicypixel.net)
	 Relminator
	 

Tools: Java(GameCode)
	   FreeBASIC(My texture packer)
	   OpenGL(Graphics API)

Latest version could always be downloaded at:
	http://rel.phatcode.net

Email:
	vic_viperph@yahoo.com
	
		  
About the game:
	A game that I made in a span of 3 days.
	Basically about 12 to 15 hours of coding.
	Actually, a port of my Java PC game of the same name.
	
Gameplay:
	Flappy Bird Clone with lots of enhancements.
	
Sourcecode:
	Licensed under GNU LGPLv2 or later(read LGPL.txt for more details) 
	Sourcecode is provided for learning purposes.
	Use to your hearts content, but I would enjoy knowing the things you used it for.
	Code should never be used to harm anyone.
	I used Eclipse to code this game 
	Minimum Android Version is Froyo 2.2
	

	
Greets:
	- See in-game credits.
 

FAQS:
	
	Q: Why another Flappy Bird clone?!
	A: My daughter's wish, is my command. Flappy Bird is a stupid game
	   and this game is almost as stupid as the original. However, this
	   game was one of the easiest games to make so not a lot of
	   manhours was wasted. :p
	
	Q: Can I make a different game out of this engine?
	A: Yes, just give some credits and follow the LGPL terms and conditions.
	
	Q: Can I redistribute this game?
	A: Of course, as long as the whole package stays the same.
	
	Q: Can I sell this game?
	A: No.
	
	Q: Can I publish this game under your name?
	A: Mail me. ;*)
	
	Q: My question is not in this FAQ.
	A: Mail me.
 
 
Changelog:

	03-30-14
		- Game done! (I hope)
		- Fixed the highscore issue
		- Added a medal system
		- Removed unused buttons: BACK-PAUSE-PLAY
		- Corrected filename spelling booboo  
	
	03-29-14
		- Collision
		- Coins
		- Vertical Moving Pipes
		- Animated and smooth stepped buttons 
		- Main menu
		- BACK-PAUSE-PLAY
		- Scoring system
		- High score saved in external memory 
		 
	03-28-14
		- Decided I'll port the PC version to android
		- Ported what can be ported and used android
		  specific code for those that can't.
		- Sounds
		- GFX via my texture packer 
		- Scrollers
		  Implemented differently(and a lot easier too!)
		  because OpenGL allows me to scroll a texture
		  with a simple UV coordinate change  
		- BG still used the old tile scroller system
		- Player
		- Decided to use the faster and Dalvik friendly 
		  recycler(my own) generic collection instead of an ArrayList.
		- Pipes
		- Grasses
		- Bubbles


	
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