EZGL2D.GL2D Member List

This is the complete list of members for EZGL2D.GL2D, including all inherited members.
Begin2D()EZGL2D.GL2D [static]
BLEND_MODE enum nameEZGL2D.GL2D
BlendMode(BLEND_MODE mode)EZGL2D.GL2D [static]
Box(int x1, int y1, int x2, int y2)EZGL2D.GL2D [static]
BoxFilled(int x1, int y1, int x2, int y2)EZGL2D.GL2D [static]
ClearScreen()EZGL2D.GL2D [static]
Close()EZGL2D.GL2D [static]
EnableAntialias(bool flag)EZGL2D.GL2D [static]
End2D()EZGL2D.GL2D [static]
Line(int x1, int y1, int x2, int y2)EZGL2D.GL2D [static]
LoadSprite(string filename, int filtermode)EZGL2D.GL2D [static]
LoadSpriteSet(string filename, int numframes, int[] texcoords, int filtermode)EZGL2D.GL2D [static]
LoadTileSet(string filename, int tileWidth, int tileHeight, int filtermode)EZGL2D.GL2D [static]
PutPixel(int x, int y)EZGL2D.GL2D [static]
Screen2D(int width, int height)EZGL2D.GL2D [static]
SetColor(float r, float g, float b, float a)EZGL2D.GL2D [static]
Sprite(int x, int y, int flipmode, SpriteGL sprite)EZGL2D.GL2D [static]
SpriteOnLine(int x1, int y1, int x2, int y2, int thickness, SpriteGL sprite)EZGL2D.GL2D [static]
SpriteRotateScale(int x, int y, float angle, float scaleX, float scaleY, int flipmode, SpriteGL sprite)EZGL2D.GL2D [static]
Triangle(int x1, int y1, int x2, int y2, int x3, int y3)EZGL2D.GL2D [static]
TriangleFilled(int x1, int y1, int x2, int y2, int x3, int y3)EZGL2D.GL2D [static]