, including all inherited members.
Begin2D() | EZGL2D.GL2D | [static] |
BLEND_MODE enum name | EZGL2D.GL2D | |
BlendMode(BLEND_MODE mode) | EZGL2D.GL2D | [static] |
Box(int x1, int y1, int x2, int y2) | EZGL2D.GL2D | [static] |
BoxFilled(int x1, int y1, int x2, int y2) | EZGL2D.GL2D | [static] |
ClearScreen() | EZGL2D.GL2D | [static] |
Close() | EZGL2D.GL2D | [static] |
EnableAntialias(bool flag) | EZGL2D.GL2D | [static] |
End2D() | EZGL2D.GL2D | [static] |
Line(int x1, int y1, int x2, int y2) | EZGL2D.GL2D | [static] |
LoadSprite(string filename, int filtermode) | EZGL2D.GL2D | [static] |
LoadSpriteSet(string filename, int numframes, int[] texcoords, int filtermode) | EZGL2D.GL2D | [static] |
LoadTileSet(string filename, int tileWidth, int tileHeight, int filtermode) | EZGL2D.GL2D | [static] |
PutPixel(int x, int y) | EZGL2D.GL2D | [static] |
Screen2D(int width, int height) | EZGL2D.GL2D | [static] |
SetColor(float r, float g, float b, float a) | EZGL2D.GL2D | [static] |
Sprite(int x, int y, int flipmode, SpriteGL sprite) | EZGL2D.GL2D | [static] |
SpriteOnLine(int x1, int y1, int x2, int y2, int thickness, SpriteGL sprite) | EZGL2D.GL2D | [static] |
SpriteRotateScale(int x, int y, float angle, float scaleX, float scaleY, int flipmode, SpriteGL sprite) | EZGL2D.GL2D | [static] |
Triangle(int x1, int y1, int x2, int y2, int x3, int y3) | EZGL2D.GL2D | [static] |
TriangleFilled(int x1, int y1, int x2, int y2, int x3, int y3) | EZGL2D.GL2D | [static] |