Public Member Functions | Public Attributes | Static Public Attributes

EZGL2D.GL2D.SpriteGL Class Reference

Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this most of the time. More...

List of all members.

Public Member Functions

 SpriteGL ()
 SpriteGL constructor.
Use this constructor to instantiate a SpriteGL object.

Public Attributes

int width
int height
float u_off
float v_off
float u_width
float v_height
int textureID

Static Public Attributes

static int FLIP_NONE = 1 << 0
 Constants to select flipping mode.
static int FLIP_V = 1 << 1
static int FLIP_H = 1 << 2

Detailed Description

Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this most of the time.


Member Data Documentation

int EZGL2D.GL2D.SpriteGL.FLIP_H = 1 << 2 [static]

Horizontal flip

int EZGL2D.GL2D.SpriteGL.FLIP_NONE = 1 << 0 [static]

Constants to select flipping mode.

These enums are bits for flipping the sprites.
You can "|" (or) GL_FLIP_V and GL_FLIP_H to flip both ways.

No flip

int EZGL2D.GL2D.SpriteGL.FLIP_V = 1 << 1 [static]

Vertical flip

Height of the sprite

OpenGL generated texture ID of the sprite

Horizontal texture offset of the sprite

Horizontal texture offset width of the sprite

Vertical texture offset height of the sprite

Vertical texture offset of the sprite

Width of the sprite


The documentation for this class was generated from the following file: