Hi Eric Mabuhay ! (hmmm I'm begining to sound like those MTV VJ's)
Ok You want hex output you got it just read the docs (slowly you might
missed it :).Anyway I havent include on how to load it yet, but I think 
it's
a piece of cake for you the hex output is just series of opcode save in 
a
file so here is how to load it :

open file$ for input as #1
	line input #1,temp$
close #1
ptr = 1
for n = 1 to len(temp$) \ 2
	op$ = mid$(temp$,ptr,2)
	outstr$ = outstr$ + op$
	ptr = ptr + 2
next n

def seg = varseg(outstr$)
call absolute (byval.......,etc, sadd(outstr$))
def seg

and Boom(hit the f5) you got it :). Well this way got a few minors like 
you
must know what variable and how many variable you pass and manualy edit 
the
code, unlike the bas output. but if you want mem space then the hex is 
a
choice.

I read your last 4 or 5 mail and all the complain you gave me is 
already
answered in the doc (may be the docs is not very clear ,My english is a 
bit
sucks ,there I say it).

Like missing char, u must use scratch! in a full DOS enviorment with no
windows running for converting a complex source (i.e sprite routine or 
boxtf
routine).

about [BP-10] --> this is stack relative addressing right ? Scratch 
does not
handle this because it is said in the doc that Scratch default system 
is Hex
! and the Notation is only valid for number not addresses like [BP-10]. 
So
[BP-10] is translated to [BP-16].Also Scratch will only correct the 
address
that point to the Passed variable (i.e X%,DESTSEG%)

About long jump I already handle it and it works for RelSprite and most 
of
your RelLib ASM Source (except RelSpriteTrans and a few others).What I 
do is
add double Address scanner to Scratch! so when the first check fail the
second will fix it :).

Last but not least i admit that the example is not very correct but 
some how
works for me :) and for proof that Scratch! is capable in converting 
RelLib
(partially) I attach the new Scratch! 1.5 that can handle Hex output 
and
also in the folder /808source I included a few RelLib source that I 
already
translated.

Ok Eric see ya !

PS: Hey why don't you ask Eebs I also want to enter the contest too you 
know
and I havent doing any artist work lately (well the past 4 month that 
is)
and my hand is a bit rusty :).Also I think the contest will the right 
place
to test the AFLib :) if it's actually finished on time