Bullet Rel version 007

FAQ:
	This is a library for programmers who would want to have lots of
	bullets to their games. Ie. Bullet Hell.

Tech:
	I've played vast amounts of arcade and PC shooters, watched superplays, you tube 	vids while designing this engine. The end effect is a very robust and fast
	bullet hell generator.  

What it can do:
	1. Normal linear bullets 
	2. Normal linear bullets affected by gravity in any direction
	3. Accelerated linear bullets affected by friction and gravity in any direction
		(slow to fast) E_ACCEL
	4. Dampened linear bullets affected by friction and gravity in any direction
		(fast to slow) E_INVACCEL
	5. All bullets above can do the "shoot and stop then move again" effect.  The end
		behavior is determined by the switches above. so you could have this
		behavior in any of the above patterns. Determined by "bulletcounterdelay"
		(-) disables (+) enables
	6. All the bullets above could target at start or after the "shoot and stop"
	7. Switches are combined via OR
		so you could have:
		E_ACCEL or E_TARGET
		E_NORMAL or E_TARGET
		E_INVACCEL or TARGET
		etc.
	8. Circular list for cycling of turret and emitter behavior


That's all for now... more docs to come and I need to make a designer :*)




