Anything new here?
The Missing Link
QB 4.5 reference
Platform Games Tutorial Series
(How to make Jump 'm Run Mario style games)
Chapter One: Basic Jump Physics
Chapter Two: Finite State Machines
Chapter Three: Delta Timing
Chapter Three: Collision Detection...
2D Convex Polygon Collision using SAT
Basic 2D Rendering in OpenGL (Part 1)
Basic 2D Rendering in OpenGL (Part 2)
Download source and binaries
for now...(HTML article coming soon...)
The Bounce Equation and how to use it to make games
Beginner's OpenGL for Freebasic
How To Make Blobs (Metaballs)
Puzzle Effect Screen Swipe
The infamous 3D tutorials
with some QB examples for added value
These are some articles I wrote for
some time ago. In fact, the same ones are available everywhere, yes, but... but...
I MADE THESE!
, that's it,
Chapter One: Entering the 3d dimension...
Chapter Two: Rotations, the how's and why's...
Chapter Three: Vectors are cool!!!
Chapter Four: Matrices are your friends
Chapter Five: The Lookat Transform (Your Camera)
Contents and assorted junk by
. Site, design and dementia by
. © 2003