Easy GL2D PC/MAC
Easy GL2D is a very simple 2D OpenGL rendering engine.
It is made with two simple things in mind: Speed and ease of use.
Everything is function based so just about any programming
design pattern can be used in conjunction with easy GL2D.
|Filename: LibGL2D.zip||Date: 02/16/12|
|Version: 2.0||Size: 971.72kb||Downloads: 2005|
BulletRel FSM C++
An extremely fast Bullet-Hell/Particle system using linked/hashed arrays(lack of a better term).
Bullet behavior and animations are done via FSM through method pointers so everything is almost automatic with no virtual access.
Binary and Source included.
ascaris c++ version
A tunnel that looks like the insides of the intestines
DevcPP + SDL + OpenGL
|Filename: ascaris_cpp.zip||Date: 07/15/05|
|Version: x||Size: 253.85kb||Downloads: 1902|
Ikaruga Laser Test
Just a simple ikaruga laser implementation I made as an example for someone's question on Shmup-dev.com for interpolated delta timing.
Just additive lines in 3d to produce a swirl effect. coded in MingW/DevCpp/TinyPtc
|Filename: cswirl.zip||Date: 11/17/04|
|Version: xxx||Size: 44.47kb||Downloads: 1909|
Turbo C++ Graphics Demos
Some demos I made in TC++ 3.0 while learning C/C++. Includes, Plasmas, 3dTorus, Feedback, ETC. Source included.
|Filename: TC++3GFX.zip||Date: 01/23/05|
|Version: Final||Size: 122.09kb||Downloads: 1905|
A very fast bullet-manager system for bullet-hell games. Uses a state machine with method pointers. O(2) Insertion and deletion of entities.