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BulletRel FSM C++

An extremely fast Bullet-Hell/Particle system using linked/hashed arrays(lack of a better term). Bullet behavior and animations are done via FSM through method pointers so everything is almost automatic with no virtual access. Binary and Source included.

Filename: Bullet-FSM-C++-Framebased.zipDate: 11/05/12
Version: 0.1Size: 184.68kbDownloads: 2321

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